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*Made Flame Blast's area slightly less crampy *Hard Knuckle's base area has been slightly reduced Said 3 Canisters is reduced to two middle is taken out Removed Big Energy laying around near Charge Shot and 3 canisters *Small energies near Scorch Wheel and health are now slightly more apart *Platforms leading to the center area are now lengthened *Ladder leading to Hyper Bomb is now ledges
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It now has 2 pairs of Fire Pillars with 2 supports and is now wider *Expanded on the hallway that links Yamato Spear and the start of the Fire Trench. +Said exit now has an Energy Balancer waiting +A little ledge to indicate/give a step boost to Leaf Shield and the teleporter +1 Small Health and Energy across Shadow Blade +Opposite Trebel Sentry, at the base of the Time Slow Island now holds Roll Swing +Big Health at a corner across Blizzard Attack +Treble Sentry is now at the base of the Time Slow island, near Blizzard Attack +1 Small Health added to the turn to Proto Buster *Small Health across Thunder Bolt is now Big Health +Said room with Thunder Bolt now has an Oil Slider at the bottom of the bridge *Pillars near Rush Coil now hold Napalm and Crash Bombs *Super Arm has been replaced by Drill Bomb *Ice Slasher has been replaced by Yamato Spear *Water Wave is now where Napalm and Crash Bombs are +Chunk of Guts Blocks beside Silver Tomahawk has an Item-1 at the top *Item-1 in Drill Bomb area is now Rush Coil *Bridge that connects Scorch Wheel to the interior is now a solid platform *Bridge that connects Oil Slider to Scorch Wheel is now a chunk of land Some things are omitted out due to it being already in the changelog. This is a ridiculously, unnecessarry concise changelog by BMDYo +, -, * = Add, Dropped and Changed respectivelyīridge Add ons/changes are 3D platforms unless otherwise stated Mega Man 8-bit Deathmatch Powered Up Expansion V1D Map Changes He put so much thought into it that I didn't have the heart to omit it. Pointlessly concise changelog of v1d map edits courtesy of Bunny Must Die, Yo. *Sv_Maxlives fix - You can now play LMS with multiple lives. *Exploding oil canisters will now detonate other, nearby canisters. *Fire Pillars can be frozen at varying heights. Bunny wrote up a pointlessly concise document detailing every significant little change listed below if you're into details. *LMS weapon randomization has been improved, you should no longer have players with different sets. *The hellstone/circuit board will no respawn if it is dropped and not picked up for an amount of time. *Boss music will not reset once another player reaches fraglimit-5. They include Flash Stopper, which now blinds you completely, and Wind Storm, which doesn't toss you as far vertically, allowing you to more easily get additional hits in. *A few vanilla weapons have been edited to streamline gameplay and make them more useful. *Energy Balancer has been slightly tweaked, and uses the correct refill values for each weapon. It has more ammo, arrows use less ammo and have a reduced spread, but are slower. Both swings now do exactly the same thing. *Roll Swing changed to be less obtuse and unintuitive.
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But, this list excludes the Star Droids, Constellation Droids, and The Dimensions that have already been listed above.Īlso note that all names are the in-game English names when available.*Single-player campaign with boss and secret boss added. Wily (King, Ballade, Ra Thor, Enker etc.).
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This also includes other robots created by Dr. The Dimensions (from Rockman & Forte: Mirai Kara no Chousensha):
MEGA MAN POWERED UP PC PC
This section includes the remakes of the original Megaman series as well as characters from the PC Games. *** ALL TAG PAGES ARE BEING RECONSTRUCTED ***